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PROJECT // CS2 DEMO ANALYSIS

Performance telemetry

Focused on SteamID64 76561198018719209.

Matches0
K/D0.00
Win rate0.0%0W – 0L
01

Round distribution: worst → best

No rounds in this range yet.

Each bar averages every round played at that round number across matches in range — worst on the left, best on the right. Selecting a map narrows the average to that map; All maps averages across every map. Faded bars are based on fewer than 10 rounds and are less statistically reliable. Click a bar for the average details.

00

Side & performance breakdown

Starting side (match wins)

Started T 0.0% 0 / 0 matches
Started CT 0.0% 0 / 0 matches

Side played (any round)

On T 0.0% 0 / 0 rounds · 0 matches
On CT 0.0% 0 / 0 rounds · 0 matches

Performance vs outcome

0Played well & won
0Played well & lost
0Played bad & won
0Played bad & lost
Total wins 0
Total losses 0

"Started T/CT" compares whole-match outcomes grouped by the side you began on. "Side played" counts every round by the side you were actually on that round, regardless of start. "Performance vs outcome" compares your above/below-baseline rounds (see Round distribution) against the round result, plus overall win/loss totals for rounds in range.

02

Round performance review

Upload a demo to build the round review.

Each cell is one actual round. Performance is compared with your average impact for the same side in the selected range; it is not an official CS rating. Newest matches are shown first.

03

Repeated teammates

PlayerSynergyMatchesShared roundsRound win rateTradesDamage conversionsFlash setupsMutual assists
No repeated teammate data in this range.

Synergy combines shared-round performance, timely trades, damage converted by the other player, and engine-recorded flash assists. It measures observed pair outcomes, not communication or intent.

04

Map positions

MapSideAreaLive timeSide share
Upload a newly processed demo to collect map position data.

Live time after freeze time, grouped by the named area shown under the minimap. Percentages are calculated separately for each map and side. Showing up to the top 5 areas per side (top 10 for a single selected side).

05

Weapon performance

WeaponK/DHS%AccuracyKills/shotAccuracy trend
AK-47 0 / 00.00 0.0% 0.0% — Not enough matches
M4A4 0 / 00.00 0.0% 0.0% — Not enough matches
AWP 0 / 00.00 0.0% 0.0% 0.0% Not enough matches
Desert Eagle 0 / 00.00 0.0% 0.0% — Not enough matches
USP-S 0 / 00.00 0.0% 0.0% — Not enough matches
Glock 0 / 00.00 0.0% 0.0% — Not enough matches
MAC-10 0 / 00.00 0.0% 0.0% — Not enough matches
MP9 0 / 00.00 0.0% 0.0% — Not enough matches
AUG 0 / 00.00 0.0% 0.0% — Not enough matches
SSG 08 (Scout) 0 / 00.00 0.0% 0.0% 0.0% Not enough matches

K/D shows kills with that weapon vs. deaths caused by an enemy using the same weapon. Accuracy trend plots hit rate per match (most recent 20 matches with shots fired).

06

Grenade performance

GrenadeUsesHitsAccuracyKillsKill / use
No grenade data in this range.