PROJECT // CS2 DEMO ANALYSIS
Performance telemetry
Focused on SteamID64 76561198018719209.
Round distribution: worst → best
No rounds in this range yet.
Each bar averages every round played at that round number across matches in range — worst on the left, best on the right. Selecting a map narrows the average to that map; All maps averages across every map. Faded bars are based on fewer than 10 rounds and are less statistically reliable. Click a bar for the average details.
Side & performance breakdown
Starting side (match wins)
Side played (any round)
Performance vs outcome
"Started T/CT" compares whole-match outcomes grouped by the side you began on. "Side played" counts every round by the side you were actually on that round, regardless of start. "Performance vs outcome" compares your above/below-baseline rounds (see Round distribution) against the round result, plus overall win/loss totals for rounds in range.
Round performance review
Upload a demo to build the round review.
Each cell is one actual round. Performance is compared with your average impact for the same side in the selected range; it is not an official CS rating. Newest matches are shown first.
Repeated teammates
| Player | Synergy | Matches | Shared rounds | Round win rate | Trades | Damage conversions | Flash setups | Mutual assists |
|---|---|---|---|---|---|---|---|---|
| No repeated teammate data in this range. | ||||||||
Synergy combines shared-round performance, timely trades, damage converted by the other player, and engine-recorded flash assists. It measures observed pair outcomes, not communication or intent.
Map positions
| Map | Side | Area | Live time | Side share |
|---|---|---|---|---|
| Upload a newly processed demo to collect map position data. | ||||
Live time after freeze time, grouped by the named area shown under the minimap. Percentages are calculated separately for each map and side. Showing up to the top 5 areas per side (top 10 for a single selected side).
Weapon performance
| Weapon | K/D | HS% | Accuracy | Kills/shot | Accuracy trend |
|---|---|---|---|---|---|
| AK-47 | 0 / 00.00 | 0.0% | 0.0% | — | Not enough matches |
| M4A4 | 0 / 00.00 | 0.0% | 0.0% | — | Not enough matches |
| AWP | 0 / 00.00 | 0.0% | 0.0% | 0.0% | Not enough matches |
| Desert Eagle | 0 / 00.00 | 0.0% | 0.0% | — | Not enough matches |
| USP-S | 0 / 00.00 | 0.0% | 0.0% | — | Not enough matches |
| Glock | 0 / 00.00 | 0.0% | 0.0% | — | Not enough matches |
| MAC-10 | 0 / 00.00 | 0.0% | 0.0% | — | Not enough matches |
| MP9 | 0 / 00.00 | 0.0% | 0.0% | — | Not enough matches |
| AUG | 0 / 00.00 | 0.0% | 0.0% | — | Not enough matches |
| SSG 08 (Scout) | 0 / 00.00 | 0.0% | 0.0% | 0.0% | Not enough matches |
K/D shows kills with that weapon vs. deaths caused by an enemy using the same weapon. Accuracy trend plots hit rate per match (most recent 20 matches with shots fired).
Grenade performance
| Grenade | Uses | Hits | Accuracy | Kills | Kill / use |
|---|---|---|---|---|---|
| No grenade data in this range. | |||||